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Boxing Ring Environment & VFX | Blaster Rivals

Over the last 6 weeks, my team and I have been busy and hard at work, working on a new end-of-year student project called "Blaster Rivals", which won't be released officially, but the downloadable link for the game is coming soon!

My responsibilities for this project included Low Poly Modelling, UV Unwrapping, Texturing, Importing and Assigning Materials, Creating Prefabs for Map Geometry & VFX, Creating Shader Graphs, Creating Animation Controllers and Post Processing Channels.

I can't tell you how much of an amazing and enriching experience it has been, working alongside some very talented artists, game designers and programmers to create a game I'm proud of being apart of and is fun and easy to play!
Working in a team has been something that is very new to me, and while it had it's challenges, I had an extraordinarily talented and capable team working alongside me, and we all pulled through and persevered in the end!

Blaster Rivals Trailer

Post-Processed In-Game Screenshot of Map Textures

Post-Processed In-Game Screenshot of Map Textures

Materials in Substance Painter

Materials in Substance Painter